You can download it on Java's website, here: Ģ) Now download the converter from the link at the bottom of this post. Uncolonized provinces are empty initially, but when you start the game they will automatically be filled with a randomly created count-level tribal chief with the province's religion and culture.ġ) First you have to make sure you have the newest version of Java installed, since this is a java program. The only stuff converted here are religion, culture and capital government form, for now anyway Usually to feudal, tribal or merchant republic (if possible) but unplayable government likle theocracy or inland republics might also pop up (if appropriate) governeurs are now count-tier rulers under their old king If a title exists in vanilla CK2 that fits the EU Rome nation (like the Roman Empire or the Kingdom of Armenia) it will use that, otherwise it will create a custom made (usually duchy-tier) title nations are converted into CK2 titles hold by their ruler. Every other religion converts to its closest CK2 counterpart religion: the converter adds two new religions a pre-reformed Semitic Pagan religion for phoenicians and carthagians and a reformable Druidic Pagan religion for the celts. culture: cultures with a clear CK2 equivalent (greek, persian, suebi. most traits of EU Rome are converted to a CK2 equivalent (altough since Rome has more traits that can lead to a character having two opposite traits) In its current form it converts the following: You can find the changes from the previous version here: So what does this do? It converts a EU Rome savegame into a mod for CK2. The inofficial EU Rome -> CK2 save game converter It is still a little bit rough around the edges but has so far passed all the testing I put it through so I am releasing it for the general public. So I sat down with a friend of mine who knows how to code and we threw together this little program here. When I started playing EU Rome roughly a year ago, the fact that I couldn't convert my game here was kind of dissapointing for me. While you don't babysit a dynastic family as in Crusader Kings, you do get to watch and control as these various individuals develop friendships or hatred between them and, along with their various traits, these relationships can either make your country stronger or lead to an eventual civil war.I have always liked the Paradox game converters, both the official CK2-EU4-converter and the various fan made ones. They are born, seek fame and power, get married, win and lose battles, develop vices, and die. Taking a page from Crusader Kings, another Paradox game, EU:Rome incorporates some role playing elements as your nobles, politicians, and leaders are represented with detailed characters, each with their own histories and traits. Games can be won on diplomacy, deception, and/or war, with the best results coming from balancing those actions and doing what's best for one's nation. War is handled on an operational level, with little direct involvement aside from making sure your armies are as large and prepared as necessary and your generals are the best choices for their situations. You control the overall guiding spirit of your chosen faction, developing your economy, military, infrastructure, and technology. It is a grand strategy game that runs in "continuous time" (like most Paradox games), where the clock ticks away at the user's discretion, from paused to the passing of days within seconds. Conquer the 'known world' as Rome or one of the other major states of the period or simply survive these growing empires as one of the smaller groups of people.ĮU:Rome features an enhanced graphical engine over its predecessor, a smaller scope, and a number of tweaks specific for the time period. Europa Universalis: Rome is a stand alone game based on the foundations of Europa Universalis III, taking you further back in time and allowing you to play from any date from around 280 B.C.
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